PRO SIMRIG Super Touring 2024 Sim Series
PRO SIMRIG 2024 Sim Series consists of eight rounds, hosted at circuits around the world.
Drivers will compete in a varied format series with half the rounds featuring a sprint format with two races, while the other half are endurance rounds with a single race.
To spice things up, the endurance round at Brands Hatch will feature darkness as the drivers race into the night.
The prizes fund currently sits at over £1,500.
This series is open to everyone one, however the cars’ setup is fully open so drivers will need to effectivly engineer the car themselves.
Drivers will need Assetto Corsa Ultimate Edition on PC with a stable internet connection.
How to enter
2 – Pay for the Series Entry Fee (& livery should you require a PASR designed one.)
3 – Join the PASR Discord via this link
4 – We will provide you access to the PRO SIMRIG 2024 Sim Series Discord section about two weeks before the first round.
Point Scoring System
Sprint Races
Points awarded per race
31 points will be awarded to the race winner. Points will reduce by one point per place after that.
2nd = 30 points, 3rd = 29 points, 4th = 28 points and so on.
Feature Races
Points awarded per race
62 points will be awarded to the race winner. Points will reduce by one point per place after that.
2nd = 60 points, 3rd = 58 points, 4th = 56 points and so on.
Fastest Lap in the Race = 1 point
Most Racing Laps Led = 1 point
Cars
All cars are part of the same Virtual Racing Cars pack and are therefore all equal.
They have also been extensively tested by us to ensure they produce a similar laptime around the circuits featured on the calendar.
Cars available to choose from:
Fortix Mando
Gojira Ascent
Pageau 46
Renoir Lagoon
Vorax Vector
A maximum of six of any one car is available.
This is ran on a first come, first served basis.
Drivers can select their chosen car at step one of the sign-up process.
Should a driver complete step one but fail to complete all steps, their car choice will be released and made available to select again.
Please note, these cars are part of a paid mod which is included in your entry fee.
If you want to test the cars before you enter, you can purchase the car via the mod developer.
Series Format
Round 1 – Donington Park GP (Sprint)
Time of day in game will be set to 4pm for all sessions with ideal weather.
Timings
All times listed below are approximate.
1800 – Server switches over to official practice
1915 – Driver briefing
1930 – Qualifying starts
1950 – Qualifying ends
2000 – Race 1 starts
2030 – Race 1 ends
2040 – Race 2 starts
2110 – Race 2 ends
Grids
Race 1 – Qualifying positions
Race 2 – Results from race 1 (no reverse)
Pitstop Window
There is not a mandatory pitstop at this round.
Track Time On The Night
Qualifying – 20 minutes
Race 1 – 18 laps
estimated 30-minutes
Race 2 – 18 laps
estimated 30-minutes
Round 2 – Silverstone GP (Feature)
Time of day in game will be set to 4pm for all sessions with ideal weather.
Timings
All times listed below are approximate.
1800 – Server switches over to official practice
1915 – Driver briefing
1930 – Qualifying starts
1950 – Qualifying ends
2000 – Race starts
2053 – Race ends
Grids
Race – Qualifying positions
Pitstop Window
Mandatory Stops – 1
Opens at lap 3
Closes at lap 18
Drivers must make at least one stop while the pit window is open. Should a driver pit outside of this window, it will not count towards the number of mandatory stops. Drivers may stop more than once should they wish.
Track Time On The Night
Qualifying – 20 minutes
Race 1 – 23 laps
estimated 53-minutes
Round 3 – Spa-Francorchamps (Sprint)
Time of day in game will be set to 4pm for all sessions with ideal weather.
Timings
All times listed below are approximate.
1800 – Server switches over to official practice
1915 – Driver briefing
1930 – Qualifying starts
1950 – Qualifying ends
2000 – Race 1 starts
2022 – Race 1 ends
2032 – Race 2 starts
2054 – Race 2 ends
Grids
Race 1 – Qualifying positions
Race 2 – Results from race 1 (no reverse)
Pitstop Window
There is not a mandatory pitstop at this round.
Track Time On The Night
Qualifying – 20 minutes
Race 1 – 8 laps
estimated 22-minutes
Race 2 – 8 laps
estimated 22-minutes
Round 4 – Brands Hatch Indy (Feature + Night)
Time of day in game will be set to 8pm for all sessions with ideal weather.
Timings
All times listed below are approximate.
1800 – Server switches over to official practice
1915 – Driver briefing
1930 – Qualifying starts
1950 – Qualifying ends
2000 – Race starts
2043 – Race ends
Grids
Race – Qualifying positions
Pitstop Window
Mandatory Stops – 1
Opens at lap 8
Closes at lap 38
Drivers must make at least one stop while the pit window is open. Should a driver pit outside of this window, it will not count towards the number of mandatory stops. Drivers may stop more than once should they wish.
Track Time On The Night
Qualifying – 20 minutes
Race 1 – 50 laps
estimated 43-minutes
Round 5 – Imola (Feature)
Time of day in game will be set to 4pm for all sessions with ideal weather.
Timings
All times listed below are approximate.
1800 – Server switches over to official practice
1915 – Driver briefing
1930 – Qualifying starts
1950 – Qualifying ends
2000 – Race starts
2058 – Race ends
Grids
Race – Qualifying positions
Pitstop Window
Mandatory Stops – 1
Opens at lap 4
Closes at lap 22
Drivers must make at least one stop while the pit window is open. Should a driver pit outside of this window, it will not count towards the number of mandatory stops. Drivers may stop more than once should they wish.
Track Time On The Night
Qualifying – 20 minutes
Race 1 – 29 laps
estimated 58-minutes
Round 6 – Castle Combe (Sprint)
Time of day in game will be set to 4pm for all sessions with ideal weather.
Timings
All times listed below are approximate.
1800 – Server switches over to official practice
1915 – Driver briefing
1930 – Qualifying starts
1950 – Qualifying ends
2000 – Race 1 starts
2024 – Race 1 ends
2034 – Race 2 starts
2058 – Race 2 ends
Grids
Race 1 – Qualifying positions
Race 2 – Results from race 1 (no reverse)
Pitstop Window
There is not a mandatory pitstop at this round.
Track Time On The Night
Qualifying – 20 minutes
Race 1 – 20 laps
estimated 24-minutes
Race 2 – 20 laps
estimated 24-minutes
Round 7 – Croft (Sprint)
Time of day in game will be set to 4pm for all sessions with ideal weather.
Timings
All times listed below are approximate.
1800 – Server switches over to official practice
1915 – Driver briefing
1930 – Qualifying starts
1950 – Qualifying ends
2000 – Race 1 starts
2026 – Race 1 ends
2036 – Race 2 starts
2102 – Race 2 ends
Grids
Race 1 – Qualifying positions
Race 2 – Results from race 1 (no reverse)
Pitstop Window
There is not a mandatory pitstop at this round.
Track Time On The Night
Qualifying – 20 minutes
Race 1 – 18 laps
estimated 26-minutes
Race 2 – 18 laps
estimated 26-minutes
Round 8 – Oulton Park International (Feature)
Time of day in game will be set to 4pm for all sessions with ideal weather.
Timings
All times listed below are approximate.
1800 – Server switches over to official practice
1915 – Driver briefing
1930 – Qualifying starts
1950 – Qualifying ends
2000 – Race starts
2058 – Race ends
Grids
Race – Qualifying positions
Pitstop Window
Mandatory Stops – 1
Opens at lap 5
Closes at lap 25
Drivers must make at least one stop while the pit window is open. Should a driver pit outside of this window, it will not count towards the number of mandatory stops. Drivers may stop more than once should they wish.
Track Time On The Night
Qualifying – 20 minutes
Race 1 – 33 laps
estimated 58-minutes
Prizes
Prizes will be awarded based on the final championship standings come the end of the season.
Entry Requirements
This series is open to people of any age and ability.
Entry Fee
For all seven round the entry fee has been set at £80
Alternatively, you can enter each round individually for £12 per round.
The cars are a paid mod. This is included in your entry fee. Once you have completed all sign-up steps, you will recieve access to the mod.
Liveries
This championship will be broadcast live to YouTube with clips and images being shown on various social media accounts. As such, we recommend that drivers run a unique livery to stand out on stream & in support of any sponsors they may have.
PASR have teamed up with JW Designs to design or bring to life your real life liveries into Assetto Corsa. This service costs £30 per livery in order to cover the skill and time of the livery designer.
You may wish to design your own livery. This is free of charge.
Alternatively, you can also opt out of livery design, at which point we will allocate a standard one to you.
CREATING YOUR OWN LIVERY?
Please use the livery template as a base for your livery.
This includes series sponsors, number & name boards. Please ensure you DO NOT place anything over the top of these.
If you are colouring the car which means the sponsor logos cannot be seen, don’t worry, we will amend that when you submit your livery.
Please note, in the edit folder within the livery, you will find a text document which should guide you through the files.
Submitting you livery
1 – Name your livery folder “PASR_FirstnameLastname”
2 – Upload the folder to the drive specified in Discord
Please make sure the .psd edit files are in the folder. Without them, your livery will be rejected and we will be forced to assign you a generic one.
EDIT
If you are using GIMP, make sure you merge all layers down to one layer before you export/save as to the .dds file. Otherwise, half your hard work won’t show on the car.
WANT US TO MAKE YOU A LIVERY?
Pay the £30 fee to the same account as in the email from PASR, Email logos & design reference images (or a description of how you would like your livery) to perfectaccelerationorders@gmail.com – Please make sure any images are sent as an attachment and not in the email body.
Thoughts & Inspiration Behind The Sim Series
Based on real-world series from 1999 which used similar super touring spec cars, this series takes various parts of multiple series and creates one sim series.
The 1999 BTCC season was used as inspiration for the majority of the sim series. At the time, BTCC had a sprint race of between 50km to 60km in race length and a feature race of between 100km to 140km, all depending on the circuit they were at. We have chosen to split this format so that half the rounds will be a sinlge race of feature length with the remaining half are two races of sprint length.
BTCC also had a mandatory pitstop during the feature races. This was to be taken between 15% and 70% of the race distance. The same applies for this sim series.
Circuits that have been chosen are prodomintly ones used by the BTCC in ’99. However, they had 13 rounds, most of which featured the same circuit & layout more than once which is why we have chosen to replace these with circuits like Spa and Imola which were used in various European series of similar spec cars.
Round four of the sim series is at Brands Hatch on the Indy circuit. What makes this round stand out it that it is held at night during the dark. Once again, the BTCC had a night race but theirs was at Snetterton on what is now the 200 layout.
Other Information
Discord – All drivers are required to be in the RACE CONTROL voice channel within the PASR Discord from the start of the driver briefing until the race director announces the end of race 2.
Setup – All cars will run a fully open setup meaning drivers will need to set the car up themselves.
Disclaimer
PRO SIMRIG is the sponsor of this event. They are not involved in the running of the event itself, this event is administered in whole by Perfect Acceleration Sim Racing.
Please see our Discord for more info.
How to enter
2 – Pay for the Series Entry Fee (& livery should you require a PASR designed one.)
3 – Join the PASR Discord via this link
4 – We will provide you access to the PRO SIMRIG 2024 Sim Series Discord section about two weeks before the first round.